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Calder 4D has an
intuitive 3D interface to directly draw, position and edit your shapes using a
positionable grid.
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Shapes include cube,
sphere, torus, spiral, polygon, Hermite Curve, Bezier curve, cylinders and more.
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All shapes are
automatically triangulated by Calder to produce triangle meshes that can be
displayed in WPF models.
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U-V Texture mapping
of images is done automatically according to properties that the user can
control.
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All shapes can be
modified in an infinite number of ways by applying custom cross sections, taper,
twist, variable resolution, and other properties.
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You can apply text
brushes to your shapes.
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The WPF view
features a sky box to allow you to apply scenic backgrounds to your models.
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Shapes can be
grouped together and combined into custom surfaces joined by Hermite curves
which produce smooth flowing forms.
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You can animate shapes in your models
and also include animated camera motions.
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Calder 4D will
automatically produce XAML of your model including all animations and camera
movements. You can use the XAML to incorporate your 3D animated models
into any WPF programs you want to write.